Developer Kevin Posted December 8, 2020 Developer Share Posted December 8, 2020 Hey Grifters, Update week is here! We're on the home stretch now, so most of what's left will be fixes and final content pieces. CARDS Add a default desc to Dark Intellect Validate playability of flourish cards after selection. Fixes stuckness after choosing Rebuild if you have no targettable arguments. Fix missing value on Survival Reflexes card text if you have a Defend-gain modifier. Fix flourish not being drained when using a targeted flourish in negotiation Fixed bug causing slight delays when call_in cards targeted enemies with counter or sentry Added upgrades for Classic Smith GAMEPLAY add some missing dialog to side_smith_sponsorship_deal Give out bonus mettle at the end of fights, through a player condition/modifier, for more clarity Fixed bug where Kashio's clones did not disappear when hit by things like efficient disposal because of a OnPreResolve clause that shouldn't be necessary anymore Fixed bug where the resolve mettle upgrade was being overwritten by the gamestate handler_spree_shake_down.lua now has a sit_mod in the negotiation to sell the relic and previews the money you will gain sal_story_fsshcakes.lua now locks in the boss at the start of the quest (with back-up later to prevent breaking current saves) UI nil-check encounter in ConversationScreen (Fade is called from BossPreviewScreen) show your mettle / PP in the map tooltip for the mettle shop added smith combat flavor added flavor to rook's negotiation and flourishes flavor for sal's flourishes and missing flavor cards The "new outfit available" label wasn't taking into account that the new outfit might be locked Added y offset for the Shroog's floaters so they are not offscreen Fixed bug where Feats in the run history did not properly display when they were successful MISC sweet moreef has a unique voice. View full update 8 Link to comment Share on other sites More sharing options...
Scrumch Posted December 8, 2020 Share Posted December 8, 2020 11 minutes ago, Kevin said: sweet moreef has a unique voice. It's not even the 25th yet and I'm being blessed with this gift? Thanks, devs! Link to comment Share on other sites More sharing options...
minespatch Posted December 8, 2020 Share Posted December 8, 2020 33 minutes ago, Kevin said: sweet moreef has a unique voice. What???????????? Please investigate this crash. It happens a lot during Smith day 2. 1 Link to comment Share on other sites More sharing options...
Scrumch Posted December 8, 2020 Share Posted December 8, 2020 Whomever did the new healing sfx, it looks super cool! And the Pearlies are in the game now too - was it only added this update? 1 2 Link to comment Share on other sites More sharing options...
Rook the Bogger Posted December 8, 2020 Share Posted December 8, 2020 Day 2 of posting unfunny memes every time new uptade is made until Snack and Eonwe get their original names back. Honestly, i kinda lost hope for them. Is it time to give up? 1 Link to comment Share on other sites More sharing options...
Developer rooks Posted December 8, 2020 Developer Share Posted December 8, 2020 16 hours ago, minespatch said: What???????????? Please investigate this crash. It happens a lot during Smith day 2. I spent a chunk of time investigating and eventually found out it is due to a mod you have enabled and will happen if you enter PEARL_PARK. If you disable your mods the issue will go away. @minespatch 2 1 Link to comment Share on other sites More sharing options...
RageLeague Posted December 8, 2020 Share Posted December 8, 2020 (edited) 26 minutes ago, rooks said: I spent a chunk of time investigating and eventually found out it is due to a mod you have enabled and will happen if you enter PEARL_PARK. If you disable your mods the issue will go away. @minespatch (Oh that's why. I was wondering whether it's my mod or whether it's the base game's problem. I can't really tell anything from the crash screen.) (It seems that if you have a convo and never end it with a cxt:End or something like that, it causes the game to be very confused.) (Also, if you disable democratic race, existing saves might not work because I also added closed jobs to several location defs, and the game doesn't like loading a non-existing job, even if no one works at that job.) Edited December 8, 2020 by RageLeague Link to comment Share on other sites More sharing options...
Developer rooks Posted December 8, 2020 Developer Share Posted December 8, 2020 3 hours ago, RageLeague said: (Oh that's why. I was wondering whether it's my mod or whether it's the base game's problem. I can't really tell anything from the crash screen.) (It seems that if you have a convo and never end it with a cxt:End or something like that, it causes the game to be very confused.) (Also, if you disable democratic race, existing saves might not work because I also added closed jobs to several location defs, and the game doesn't like loading a non-existing job, even if no one works at that job.) I'll update the game to handle non-existent WorkPositions without complaining. Should be in next experimental. 4 Link to comment Share on other sites More sharing options...
minespatch Posted December 9, 2020 Share Posted December 9, 2020 9 hours ago, rooks said: I spent a chunk of time investigating and eventually found out it is due to a mod you have enabled and will happen if you enter PEARL_PARK. If you disable your mods the issue will go away. @minespatch I noticed that the crash didn't happen when I played without using "quick start" with the debug tool. Thanks for the explanation. Link to comment Share on other sites More sharing options...
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